Beta v0.1.0 Patch Notes


Features

-

- ADD: Game now fully supports controller

- ADD: Keyboard navigation of menus

- ADD: Toggle shooting option

- ADD: New Items:

   - Corrupted Dash

   - Corrupted Vanish

   - Corrupted Decoy

   - Death's Dance

   - Second Wind

   - Increased Focus

   - Direct Hit

   - See details here -> [Items](https://github.com/OtagoPolytechnic/Duck/wiki/Items)

- ADD: New Boss: Bladestorm

   - See details here -> [Bosses](https://github.com/OtagoPolytechnic/Duck/wiki/Bosses) 

- CHANGE: Sounds

   - NEW:

      - Item menu opening

      - Button presses

      - Deflect

      - Explosion

      - Weapon Equip noise

      - Player Hurt

   - CHANGED: 

      - Enemy Shooting

      - Game over (Turned down)

      - Player gunshot

      - Point get 

Balance

-

### Weapons

- Rocket Launcher - BUFF

   - Damage scaling: ~100% base~ > 125% base

   - Attack speed scaling: ~33% base~ > 50% base

### Items

- MOAB - BUFF

   - ~Deals 50% Self Damage~ > Removed

   - Damage: Added > +50% weapon damage

- Bigger Barrel - NERF 

   - Extra Pellets: ~6~ > 4

- Band-Aid - BUFF

   - ~1%~ > 2% max health regeneration per ~3~ > 2 seconds

   

### Skills

- Vanish - NERF

   - Duration: ~5~ > 4 seconds

### Enemies

- All Bosses - CHANGE

   - Base health: ~2000~ > 1500

   - Scaling health: ~2000~ > 2500

   - Note: Level 5 boss -500hp, Level 10 unchanged, Level 15 +500 hp, Level 20 +1000 hp, Level 25 +1500 HP

   - Bullet speed: 5 + ~3~ > 1 per boss spawned

- Jumping-Jack - CHANGE

   - Jump Attack

      - Shockwave size increased to match shadow visual

      - Shadow drop pause: ~.5~ > .2 seconds

      - Min delay between jumps: ~7~ > 10-6 seconds, reduced by wave number

      - Max delay between jumps ~12~ > 15-10 seconds, reduced by wave number

- Bombardier - BUFF

   - Bomb explosion

      - Damage: ~10~ > 10 + 5 per boss spawned

      - Note: If spawned at level 5 it deals 10 damage, at level 10 it deals 15 damage, and so on

- Peacekeeper - NERF

   - Riot shield

      - Shield no longer stops explosions and will take damage from both the bullet and explosion

- Dogs - BUFF

   - Level 1

      - Speed: Unchanged > 5

   - Level 2

      - Speed: ~5~ > 7

   - Level 3

      - Speed: ~5~ > 9

   - Level 4

      - Speed: ~7~ > 10

   - Level 5

      - Speed: ~7~ > 11

### Other

- Reroll

   - ~2~ > 1 at the start of the game

   - ADDED: +1 reroll after boss kills

Visual Updates

-

- Menu buttons and styles standardized across all scenes.

- Sprites

   - NEW:

      - Weapons

      - Player Attacks

      - Enemy Attacks

      - Bombardier Bombs

      - Enemy Grave

   - CHANGED: 

      - Player Duck

      - Existing Bosses

      - Enemy Level Variants

      - Map Tile Variants

Bug fixes

-

- Dash tooltip change (Visual change only. No mechanical changes)

- Crit chance display capped at 100% (Visual change only)

- Movement speed display decimal places capped (Visual change only)

- Player can no longer appear to lifesteal after death (Visual change only)

- Endless mode no longer ends at wave 25

- Napalm bombs now target decoy

- Napalm now despawns on boss death

- Fixed camera jittering with higher movement speed

- Enemies spawn properly during Vanish

- Jumping-Jack now updates target selection mid jump when a decoy is placed or de-spawns

- Attack speed now scales at a consistent rate

- Can no longer un-pause game while in settings menu

- Health items now scale with more health

- Damage can no longer go below 1

Known bugs

- Entering a custom name for leaderboards requires a keyboard

- Reflecting a boss bullet does no damage and doesn't destroy the projectile

- Sword swings go through Peacekeepers shield and damage health directly

- There is no indication of the Reflector being ready to use

- Spine plate doesn't reflect the bullets from Peacekeeper

- Enemy graves occasionally rotate

Files

Duckstruction.zip 41 MB
24 days ago

Get Duck-struction

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