Beta v0.1.0 Patch Notes
Features
-
- ADD: Game now fully supports controller
- ADD: Keyboard navigation of menus
- ADD: Toggle shooting option
- ADD: New Items:
- Corrupted Dash
- Corrupted Vanish
- Corrupted Decoy
- Death's Dance
- Second Wind
- Increased Focus
- Direct Hit
- See details here -> [Items](https://github.com/OtagoPolytechnic/Duck/wiki/Items)
- ADD: New Boss: Bladestorm
- See details here -> [Bosses](https://github.com/OtagoPolytechnic/Duck/wiki/Bosses)
- CHANGE: Sounds
- NEW:
- Item menu opening
- Button presses
- Deflect
- Explosion
- Weapon Equip noise
- Player Hurt
- CHANGED:
- Enemy Shooting
- Game over (Turned down)
- Player gunshot
- Point get
Balance
-
### Weapons
- Rocket Launcher - BUFF
- Damage scaling: ~100% base~ > 125% base
- Attack speed scaling: ~33% base~ > 50% base
### Items
- MOAB - BUFF
- ~Deals 50% Self Damage~ > Removed
- Damage: Added > +50% weapon damage
- Bigger Barrel - NERF
- Extra Pellets: ~6~ > 4
- Band-Aid - BUFF
- ~1%~ > 2% max health regeneration per ~3~ > 2 seconds
### Skills
- Vanish - NERF
- Duration: ~5~ > 4 seconds
### Enemies
- All Bosses - CHANGE
- Base health: ~2000~ > 1500
- Scaling health: ~2000~ > 2500
- Note: Level 5 boss -500hp, Level 10 unchanged, Level 15 +500 hp, Level 20 +1000 hp, Level 25 +1500 HP
- Bullet speed: 5 + ~3~ > 1 per boss spawned
- Jumping-Jack - CHANGE
- Jump Attack
- Shockwave size increased to match shadow visual
- Shadow drop pause: ~.5~ > .2 seconds
- Min delay between jumps: ~7~ > 10-6 seconds, reduced by wave number
- Max delay between jumps ~12~ > 15-10 seconds, reduced by wave number
- Bombardier - BUFF
- Bomb explosion
- Damage: ~10~ > 10 + 5 per boss spawned
- Note: If spawned at level 5 it deals 10 damage, at level 10 it deals 15 damage, and so on
- Peacekeeper - NERF
- Riot shield
- Shield no longer stops explosions and will take damage from both the bullet and explosion
- Dogs - BUFF
- Level 1
- Speed: Unchanged > 5
- Level 2
- Speed: ~5~ > 7
- Level 3
- Speed: ~5~ > 9
- Level 4
- Speed: ~7~ > 10
- Level 5
- Speed: ~7~ > 11
### Other
- Reroll
- ~2~ > 1 at the start of the game
- ADDED: +1 reroll after boss kills
Visual Updates
-
- Menu buttons and styles standardized across all scenes.
- Sprites
- NEW:
- Weapons
- Player Attacks
- Enemy Attacks
- Bombardier Bombs
- Enemy Grave
- CHANGED:
- Player Duck
- Existing Bosses
- Enemy Level Variants
- Map Tile Variants
Bug fixes
-
- Dash tooltip change (Visual change only. No mechanical changes)
- Crit chance display capped at 100% (Visual change only)
- Movement speed display decimal places capped (Visual change only)
- Player can no longer appear to lifesteal after death (Visual change only)
- Endless mode no longer ends at wave 25
- Napalm bombs now target decoy
- Napalm now despawns on boss death
- Fixed camera jittering with higher movement speed
- Enemies spawn properly during Vanish
- Jumping-Jack now updates target selection mid jump when a decoy is placed or de-spawns
- Attack speed now scales at a consistent rate
- Can no longer un-pause game while in settings menu
- Health items now scale with more health
- Damage can no longer go below 1
Known bugs
-
- Entering a custom name for leaderboards requires a keyboard
- Reflecting a boss bullet does no damage and doesn't destroy the projectile
- Sword swings go through Peacekeepers shield and damage health directly
- There is no indication of the Reflector being ready to use
- Spine plate doesn't reflect the bullets from Peacekeeper
- Enemy graves occasionally rotate
Files
Get Duck-struction
Duck-struction
Duck themed roguelike top-down wave shooter
Status | In development |
Authors | Palin Wiseman, Loerad, AlexReidNZ, CypherGlyph89 |
Genre | Shooter |
Tags | 2D, bullet-heaven, Pixel Art, Roguelike, Top-Down, Top down shooter, Unity, wave-shooter |
Languages | English |
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